![]() so no you don't need to remove models that you used for asset bundles only Assets not sued in scenes will not be added to the build (unless they are in resources folder). You likely didn't get answers cause your questions have been answered countless times already or are explained in the documentation:ġ. Is this right?, am I missing some other way to approach the export-import-use asset bundles? I have the doubt, because, before using bundles, every prefab was in the "Resource folder", but now I should always accessing it through asking this class which have the bundles. the script attached, should then deleted or not¿?Īm I proceeding in right way with bundles and size reduction?Ģ) Another question, the idea is to have bundles preloaded before its assets (most, prefabs and dependencies) are called for first time.Īt the moment I download the assetBundle, associate in a Dictionary by name, and then when someone wants for example instantiate a prefab, it asks this class to give it this object. ![]() ![]() ![]() So I should start deleting every prefab already in bundles and its dependencies from project editor (including resource), am I right? I have tested it and works, but know, I won't to reduce my app size (for this reason I use bundles). Hi, I am in Editor exporting sets of "time related" prefabs with its dependencies as asset bundlesġ) I've red scripts that are in prefab are not exported but its references are. ![]()
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